IN THIS MONTHS ISSUE

May  2004



On the cover:

Doubley Magic-AQHA, PHBA
Branham Quarter Horses
970-245-0313
bqhorses@netzero.net
Painted Pastime Photo
Table Of Contents

Natural Horsemanship:
Focus on the Sideways Game by Pat Parelli... 


Focus on the Sideways Game
by Pat Parelli

Note: This is the sixth in a series examining the Seven Games with Pat Parelli and their role in establishing leadership as well as building a language between you and a horse... any horse.

I often tell people that the better a horse goes backwards and sideways, the better he does everything else. Or, you could think of it as, the worse he goes back-wards and sideways, the worse he does everything else.

Why do you think this is? Why on earth would smooth backwards and sideways make your horse better at anything else? What do they even have to do with everything else?Of course, to get good at this game you first need to get good at the four PNH Games that come before it. The Seven Games are cumulative, so without the Friendly, Porcupine, Driving, and Yo-Yo Games in place, the Circling Game can turn into plain old longeing.

Why do you think this is? Why on earth would smooth backwards and sideways make your horse better at anything else? What do they even have to do with everything else? Backwards and sideways have everything to do with your horse’s impulsion and emotional fitness – which influences almost everything else your horse does. If you have a sticky, slow backup or a sideways with your horse bent like a banana (if he goes sideways at all), then chances are you have a horse that is impulsive (more go than whoa) or dull (more whoa than go). Either one is an impulsion problem. I would bet that if you put pressure on your horse to go backwards or straighten his sideways then he would become pretty upset, even to the point of exploding with a rear, buck or champing his mouth.

Impulsion means controlled energy. Yes, this refers to physical energy, but it also refers to mental and emotional energy. If a horse's speed is controlled physically with a bit or various gadgets, but he is straining at the bit, champing his mouth, heavy on the forehand, constantly wanting to stop or barely being held back from bolting, then he doesn't really have impulsion. Impulsion means that your horse's go equals his whoa - with or without a bit in his mouth. It means that pressing with one leg on your horse's side doesn't mean go forward or go faster to him.

In the Yo-Yo Game (Part 4 of the Parelli Natural Horsemanship Seven Games series
featured in the March 2004 Today’s Horse Trader) you learned how to teach your horse to back up and then balanced his forward and backward movements until they were equal. You probably noticed a big difference in his attitude, emotions and how much attention he gave you too! In the Circling Game (Part 5 featured
in the April 2004 Today’s Horse Trader) you taught your horse how to maintain gait
and maintain direction.

Now in the Sideways Game (Part 6) you will learn how to straighten your horse and
have him yield laterally with softness and respect. All three of these games help develop your horse's impulsion. Remember that you need the first five of the Seven Games under your belt before doing this sixth one because each game is built on the one before it. And, whenever you do run into problems, go back and review the earlier games until you get better results.

Why Does the Sideways Game Calm Your Horse’s Emotions?Sideways is a movement not readily used by horses. It is natural for them
but is not as important to their survival as moving forwards. This is mainly because to move sideways the horse has to cross his legs over each other, which is not a great escape technique! In the wild a horse will cross his legs over only when turning around after fleeing danger to see if he is still being pursued; this is called “crossing the flight line .” After running flat out for a little more than 440
yards, a horse will disengage his hindquarter and briefly turn around. When he turns and crosses his hind legs, crossing the flight line, he goes from a flight (right brain) mode to a thinking (left brain) mode just for a few seconds so he can assess the situation and quickly decide if he needs to keep running.

When specifically asking your horse to disengage his hindquarter and cross his legs
over as you do in the Porcupine, Driving and Sideways Games, you are causing him to switch into his thinking mode and use the left side of his brain. When you ask your horse to go sideways for some distance, you are helping him stay in his left brain, thinking mode.

Disengaging the hindquarter is especially helpful in calming a flighty or upset horse. If your horse is in his right brain, afraid and not listening to you, doing a long stretch of the Sideways Game will help him switch into his left brain and tune back into you. This is true whether you are in the saddle or on the ground. It could take 200 yards for him to make the switch, but the Sideways Game will help him start thinking!

How Important is it to Teach Your Horse the Sideways Game?
Please notice that I call this the Sideways Game, not the side pass game. This game is about teaching the horse to athletically go sideways both to the right and the left with ease and a soft willingness. A side pass, on the other hand, is a specific maneuver with a very definite body position mostly used in the higher levels of dressage and reining.

By developing the simple maneuvers learned in the Sideways Game, you are building the foundation for teaching your horse to side pass. It is also the foundation skill used to develop more suspension, flying lead changes, spins, pirouettes, half passes, counter arcs, cow work and cutting. All of these advanced require that your horse goes side-ways with ease! If your horse doesn't have a great sideways, you will probably have a lot of trouble getting him to do any one of these movements, especially without a fair amount of resistance.

On the more practical side, a great Sideways Game builds the foundation for
teaching your horse how to get close enough to a gate to open and close it or come close to a rock or stump so you can mount, very useful when you are riding bareback. This game also helps you and your horse get close to the mailbox, get under a tree branch that needs trimming or make it easy to hand a water bottle to a friend while on the trail. Working cow-boys know just how handy a great sideways maneuver can be when they need to get close to livestock or traveling over dangerous trails.

Developing a Great Sideways.
The first step of the Sideways Game is to go back to the Driving Game and make sure you can yield the horse's hindquarters and then the forehand independently of each other. 

Once you have control over each end of the horse and from both sides, you are ready to ask him to go sideways. Start “slow and right!” With just the halter and lead rope on your horse, ask him to stand with his nose on a fence or rail to prevent him from going for-wards. Position yourself facing his mid-section, and ask your horse to move one end or the other for just a step or two at a time. Start with the Driving Game to first move the fore-hand a little, then the hindquarter a little, then the forehand again, then the hindquarter. If you are using a PNH Carrot Stick, move it like a windshield wiper, slowly going back and forth, driving the forehand then the hindquarter until they are moving together and your horse is going sideways.

Ask your horse for just a few steps at first and then build up to where you can send him sideways for 20, 30 or even 50 feet at a time. See how little it takes to get your horse to go sideways. Do you have to touch him or can you just touch the air to get him to move? Is he responding with the lightest suggestion or do you have to move around a lot? Once your horse is responding well to the Sideways Game using the Driving Game technique, try asking him to go sideways using the Porcupine Game technique.

If your horse pulls backwards while you are asking him to go sideways it is
usually due to fear and confusion. Make sure you play plenty of Friendly Game and continue to improve your Driving and Porcupine Games until your horse no longer feels threatened by them.

If, during the Sideways Game, you can see more of your horse’s butt than his head, it means he is dragging his hindquarter. This actually means he is moving forwards with his hind legs rather than crossing them over to go sideways. Don’t worry about it too much at first. As your horse gains confidence and relaxes, you can ask him to yield a bit more hindquarter each time. Build his straightness progressively until he is traveling along the fence line perfectly straight from nose to tail.

If your horse kicks out when you drive one end or the other, he is still showing a lot of Opposition Reflex. Go back and get all of the first five of the Seven Games better. Your horse is trying to stop you from moving that part of his body because he’s trying to dominate you, doesn't respect you as his leader, or it’s a reaction in self defense because he feels threatened, trapped or afraid. Stay calm, don’t get tense, and don’t get aggressive! Your horse could interpret aggressiveness,
frustration, or anger as predatory behavior and it will only make him worse. Be passively persistent in the proper position. And, use prior and proper preparation by getting better at the previous games.

How Light is Your Horse?
The softer and lighter you can be on the ground, the softer and lighter you can be in the saddle. If your horse doesn’t learn to be light and responsive on the ground, he won’t be light an responsive with you in the saddle. Playing the Seven Games on the ground is the first step because his response to you on the ground is connected to his response to you in the saddle. It’s all about developing feel, in your horse and in yourself.

That’s why it makes so much sense to teach your horse how to move forward, backward, right, left, up and down from on the ground. It provides the opportunity to exaggerate while you are teaching and helps your horse understand the concepts of what you want. Once your horse understands, you can refine your skills to almost imperceptible suggestions.

You become infinitely more effective teaching things first on the ground because you are able to put your hand or Carrot Stick in exactly in the right place to get the response you are after. Once in the saddle, you become far more limited as to where you can touch your horse. For example, when first teaching your horse to move his hindquarter over in the Porcupine Game, you started by pressing your fingers directly into the side of your horse's hip using the Four Phases. This is really difficult to do while in the saddle. Once your horse understands the concept of moving his hindquarter away from the lightest pressure of your hand, you are able to move your hand a little further forward each time. After a short while your hand will be in the same location that your leg would be if you asked him to move his hindquarter over from the saddle. This is how you can progressively teach your horse to respond to lighter and lighter leg aids.

The other key to success is to always use Four Phases. By asking your horse to do something very slowly and releasing very quickly the moment he does it, your horse learns to respond to softer suggestions.

The last, but very important reason to teach new skills or develop light responsiveness in your horse on the ground first, is that you take the rider's balance, confidence, or skill level issues right out of the pic-ture. The horse becomes free to develop his attitude, knowledge, and athletic ability without having to balance a rider on his back and in his mouth. He develops self-carriage and finds his natural way of moving. Then when you add a saddle and finally a rider, he has a strong foundation to draw from.

The Sideways Game is a perfect example of this theory. Most riders have all kinds of trouble teaching their horse to go sideways in the saddle or perfecting their half passes, side passes and counter arcs. So much so, that lateral movements are considered “difficult” and relegated to higher levels of training. It does not need to be this way. The Sideways Game is the simplest way I know to teach a horse how to move laterally and with softness. From there, the high level maneuvers become simple matters.

Want to know more? Find step-by-step instructions on the Yo-Yo Game in the
Partnership pack, Level 1 of Pat Parelli's Savvy System. Call Parelli Natural HorseManShip at 1-800-642-3335 or visit www.parelli.com for a free brochure.

PAT PA R E L L I   n a t u r a l h o r s e m a n s h i p

     


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